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Revelation Glasgow. Mephisto Amsterdam 12 MHz. Novag Ruby H8 20 MHz. Novag Emerald H8 20 MHz. Novag Jade H8 20 MHz. Novag Zircon H8 20 MHz. Wizard's Chess was the magical variant of the classic board game Chess, in which the pieces were enchanted to move of their own accord when commanded by the player. When a piece was taken, it was removed by the attacking piece, often in a barbaric manner where the losing piece was smashed violently by the winning piece.

The chessboard was a type of checkerboard that consisted of 64 squares eight rows and eight columns arranged in two alternating colours light and dark. The colours were called "black" and "white" or "light" and "dark".

The Chess pieces, or chessmen, consisted of one king, one queen, two rooks, two bishops, two knights, and eight pawns. Players moved their pieces by speaking the name of the piece and the square it was to move to by algebraic notation.

For example, "Knight to E5". Aside from the self-moving pieces, the rules of Wizard's Chess were exactly the same as Muggle chess. The moving pieces seemed to be reasonably sentient, as seen when Harry Potter began learning how to play the game, he used Seamus Finnigan 's pieces, which offered him conflicting advice because they knew that he was not a good or experienced player.

During the Christmas holidays in the — school year , Rowan Khanna got a new Wizard's Chess set from their parents, and invited Jacob's sibling to play the game in the Great Hall when they were on break from Christmas decorating. In the — school year , Professor McGonagall played a game of Wizard's Chess when being interviewed by Jacob's sibling for their presentation at this year's Teacher Appreciation Celebration.

The game underwent several phases, with McGonagall eventually winning the game. She gave one of her chess sets to Jacob's sibling as a memento. At some point after the start of the — school year , Orion Amari also played with Murphy as one of several activities from which he hoped to regain mental balance after he was injured in a Quidditch friendly.

During the — school year , Jacob's sibling and Chiara Lobosca played Wizard's Chess to help themselves think the situation through after Ismelda Murk attempted to capture Chiara and reveal her werewolf identity. Ronald Weasley owned a Wizard's Chess set which he inherited from his grandfather. Unlike many of his hand-me-downs possessions, the second-hand chess set was advantageous as the pieces trusted him.

When Harry Potter played with Seamus Finnigan 's chess men, they did not trust his judgement and offered him advice. A pawn captures diagonally, one square forward and to the left or right.

A pawn that advances all the way to the opposite side of the board the opposing player's first rank is promoted to another piece of that player's choice of a queen, rook, bishop, or knight of the same color. The pawn is immediately before the opposing player's next move replaced by the new piece. The choice of promotion is not limited to captured pieces: players may have as many as ten knights, ten bishops, ten rooks or nine queens. An even more unusual move is the en passant capture.

This arises when a pawn uses its initial-move option to advance two squares instead of one, and in so doing passes over a square that is attacked by an enemy pawn. That enemy pawn, which would have been able to capture the moving pawn had it advanced only one square, is entitled to capture the moving pawn "in passing" as if it had advanced only one square.

The capturing pawn moves into the empty square over which the moving pawn moved, and the moving pawn is removed from the board. The option to capture en passant must be exercised on the move immediately following the double-square pawn advance, or it is lost and may not be made later. The bishop has no restrictions in distance for each move, but is limited to diagonal movement.

Bishops cannot jump over other pieces. A bishop captures by occupying the square on which an enemy piece is staying, but it cannot capture nor move trough a piece on its own side. The knight move is unusual among chess pieces. When it moves, it can move two squares horizontally and one square vertically, or two squares vertically and one square horizontally. The complete move therefore looks like the letter 'L'. Unlike all other standard chess pieces, the knight can 'jump over' all other pawns and pieces of either colour to its destination square.

It captures an enemy piece by moving into its square, but it cannot move in the same square of a piece on its own side. It moves in an L shape as 2 and 1 or 1 and 2. The rook moves horizontally or vertically, forward or back, through any number of unoccupied squares. Like other pieces, it captures by occupying the square on which an enemy piece stands. The rook also participates, along with the king, in a special move called castling.

It cannot capture nor move through a piece on its own side. The queen can be moved any number of unoccupied squares in a straight line vertically, horizontally, or diagonally, thus combining the moves of the rook and bishop. She cannot move on a square that is threatened by an enemy piece. The queen captures by occupying the square on which an enemy piece sits.

It cannot capture nor move trough a piece on its own side. A king can move one square in any direction horizontally, vertically, or diagonally. The exceptions to this rule are that it may not move onto a square that is threatened by an enemy piece, or one that is already occupied by another piece on its own side. As a result, the opposing kings may never occupy adjacent squares.

As with all pieces except the pawn, it captures by moving onto a square occupied by an enemy piece. In conjunction with a rook, the king may make a special move called castling, in which the king moves two squares toward one of his rooks and then the rook is placed on the other side of the king. Castling consists of moving the king two squares on its first rank toward either one of the original rooks, then moving the rook onto the square over which the king crossed.

However, in order to castle, the following conditions must be met:. Deciding who is "winning" or "losing" in chess cannot be left to the sheer numbers of pieces on the board; each piece has a distinct value, measured in centipawns. Calculations of the value of pieces provide only a rough idea of the state of play. The exact piece values will depend on the game situation, and can differ considerably from those given here.



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